Transitioning to Backend Engineering
Currently expanding my technical expertise into backend software engineering, with a focus on AI integration. Leveraging 10+ years of workflow automation (VBA, APIs) and self-study in Python, Flask, and cloud technologies to build efficient, scalable systems. Explore my ongoing projects and skills development in the sections below.
Resume
SUMMARY
Technical professional with 10+ years of experience in workflow automation, systems integration, and process optimization using scripting and API tools. Proven track record developing VBA-based solutions, integrating ShotGrid APIs, and enhancing efficiency in cross-functional environments. Transitioning to backend AI engineering, leveraging self-taught Python and C++ alongside domain knowledge in JIRA, Perforce, and Unreal Engine 5. Skilled in technical documentation, debugging, and scalable system design to deliver reliable, high-performance outcomes.
TECHNICAL SKILLS & COMPETENCIES
Programming & Automation: Excel VBA, Python, C++, API integration (ShotGrid, JSON handling)
Tools & Frameworks: JIRA, Confluence, Perforce, Unreal Engine 5, SQLite, Flask
Process Optimization: Workflow automation, systems integration, performance benchmarking
Documentation & Training: Technical writing, user guides, internal tools training
Soft Skills: Cross-functional collaboration, risk assessment, mentoring junior developers
EXPERIENCE
Firewalk Studios
Senior Producer - Maps Feature
April 2024 - November 2024
Led large-scale production efforts for multi-departmental features, ensuring seamless coordination across engineering, art, and design teams.
Managed 30+ artists, designers, and leads, ensuring high-quality asset delivery within scope.
Optimized workflows by integrating JIRA with Slack for real-time updates, reducing communication delays across time zones.
Developed custom JQL queries in JIRA to access specific data beyond standard dropdowns, enabling targeted reporting and pipeline improvements.
Mentored junior developers and producers on tool integrations and best practices, fostering continuous improvement.
Producer - Maps Feature
June 2021 - March 2024
Oversaw end-to-end feature production for a PVP multiplayer project, coordinating with engineering, FX, audio, UI, and narrative teams.
Developed and maintained project timelines in JIRA, using custom queries to track milestones and ensure consistent delivery.
Led process improvements, enhancing reporting and communication workflows through JIRA/Slack integrations.
Blizzard Entertainment
Technical Producer - Cinematics
January 2020 - May 2021
Developed and integrated ShotGrid workflow tools for the cinematics department, including API customizations for data management.
Engineered automated reporting systems using Excel VBA and ShotGrid API, reducing manual efforts by streamlining data pulls and analysis.
Authored technical documentation and user guides for software tools, facilitating seamless adoption.
Conducted hands-on training on ShotGrid scripting and automation best practices.
Associate Technical Producer - Cinematics
March 2018 - January 2020
Associate Producer - Cinematics
February 2017 - March 2018
Production Assistant - Cinematics
October 2014 - February 2017
Final Frame Quality Analyst - Cinematics
January 2014 - October 2014
Customer Support - Specialist Game Master
October 2012 - January 2014
IJJI Games
Community Manager & Customer Support - Game Master
August 2011 - May 2012
Hoax Films
VFX Coordinator
March 2011 - August 2011
CERTIFICATIONS
EDUCATION
University of Central Florida
B.S. Information Technology
August 2006 - December 2010
Graduated with Cum Laude honors
Full Sail University
B.S. Film
July 2008 - March 2010
Graduated with Perfect Attendance