Resume

SUMMARY

Senior Producer and project leader with 12+ years in gaming and tech, leading cross-functional teams to deliver complex features, pipelines, and production workflows at scale. Experienced in roadmap execution, stakeholder alignment, risk mitigation, process improvement, and team development across engineering, art, design, QA, and external partners. Skilled in Jira, Confluence, ShotGrid, Miro, Excel VBA, Unreal Engine 5, and technical documentation.

SKILLS

Leadership & Mentoring: Cross-functional team leadership, stakeholder alignment, coaching for collaboration and continuous improvement

Project & Program Management: Agile methodologies, risk mitigation, timeline/budget management, end-to-end feature delivery

Process & Pipeline Optimization: Workflow/pipeline design and iteration, automation, systems integration, dependency mapping

Technical Tools: JIRA, Confluence, ShotGrid, Miro, Slack Canvas, Excel VBA (with API integration), Unreal Engine 5, Perforce, C++, Python

Documentation & Communication: Technical writing, process/training materials, international team coordination

EXPERIENCE

Firewalk Studios | Remote

Senior Producer

April 2024 - November 2024

Led cross-functional production for multi-departmental PvP multiplayer features, driving seamless integration across engineering, art, design, and QA

Directed iteration of the map development pipeline to align with QA testing requirements, reducing re-testing and rework while accelerating delivery

Redesigned Jira workflows by eliminating excess custom fields and restoring core functionality, improving maintenance, filtering, and overall usability

Analyzed recurring meetings in Miro and executed a consolidation plan that eliminated 50% of redundant sessions, reclaiming significant team productivity

Expanded mentoring and coaching for junior producers and developers, building ownership and a culture of continuous improvement

Producer

June 2021 - March 2024

Owned end-to-end production for the PvP multiplayer maps feature, delivering 12 launch levels/environments plus planned quarterly additions while coordinating engineering, FX, audio, UI, and narrative teams

Directed a team of 30+ artists, designers, and leads to deliver high-quality assets on time and within scope; aligned stakeholders, outsourcers, and cross-functional partners on quality, functionality, and thematic standards

Built the map development pipeline from scratch by mapping dependencies with all leads, creating the initial process, and facilitating iterative reviews to reach full consensus

Managed high-level roadmapping in Miro and granular execution in Jira to translate strategy into executable timelines and milestone plans

Facilitated standups and cross-team syncs to proactively identify risks, remove blockers, and maintain delivery momentum across internal and external teams

Partnered with cinematic leads to configure ShotGrid for dependency tracking and asset coordination; administered full-access setup with customized permissions for secure outsourcer collaboration

Optimized international communication across time zones and centralized documentation in Slack Canvas, significantly improving visibility, accessibility, and team adoption

Mentored junior producers and coordinators from day one, establishing process discipline and continuous improvement foundations

Blizzard Entertainment | Irvine, CA

Technical Producer - Cinematics

January 2020 - May 2021

Directed department-wide transition to ShotGrid workflow tools, optimizing cinematics processes and team efficiency

Authored comprehensive technical documentation and user guides, enabling seamless tool adoption across teams

Developed automated reporting systems with Excel VBA and ShotGrid API, streamlining data workflows and minimizing manual efforts

Led interactive team training on ShotGrid functionality and best practices, enhancing proficiency and collaboration

Associate Technical Producer - Cinematics

March 2018 - January 2020

Associate Producer - Cinematics

February 2017 - March 2018

Production Assistant - Cinematics

October 2014 - February 2017

Final Frame Quality Analyst - Cinematics

January 2014 - October 2014

Customer Support - Specialist Game Master

October 2012 - January 2014

PROJECTS

Concord (2024) – Senior Producer

Diablo IV (2023) – Technical Producer [Cinematics]

Overwatch 2 (2022) – Technical Producer [Cinematics]

Diablo II: Resurrected (2021) – Technical Producer [Cinematics]

World of Warcraft: Burning Crusade Classic (2021) – Technical Producer [Cinematics]

World of Warcraft: Shadowlands (2020) – Technical Producer [Cinematics]

Warcraft III: Reforged (2020) – Technical Producer [Cinematics]

World of Warcraft Classic (2019) – Associate Technical Producer [Cinematics]

World of Warcraft: Battle for Azeroth (2018) – Associate Producer [Cinematics]

World of Warcraft: Legion (2016) – Production Assistant [Audio]

Overwatch (2016) – Production Assistant [Cinematics]

Starcraft II: Legacy of the Void (2015) – Production Assistant [Cinematics]

Heroes of the Storm (2015) – Production Assistant [Cinematics]

World of Warcraft: Warlords of Draenor (2014) – Final Frame QC Analyst [Cinematics]

Diablo III: Reaper of Souls (2014) – Final Frame QC Analyst [Cinematics]

Hearthstone (2014) – Final Frame QC Analyst [Cinematics]

Starcraft II: Heart of the Swarm (2013) – Specialist Game Master

CERTIFICATIONS

EDUCATION

University of Central Florida

B.S. Information Technology
August 2006 - December 2010
Graduated with Cum Laude honors

Full Sail University

B.S. Film
July 2008 - March 2010
Graduated with Perfect Attendance