Resume
SUMMARY
Senior Producer and project leader with 12+ years in gaming and tech, leading cross-functional teams to deliver complex features, pipelines, and production workflows at scale. Experienced in roadmap execution, stakeholder alignment, risk mitigation, process improvement, and team development across engineering, art, design, QA, and external partners. Skilled in Jira, Confluence, ShotGrid, Miro, Excel VBA, Unreal Engine 5, and technical documentation.
SKILLS
Leadership & Mentoring: Cross-functional team leadership, stakeholder alignment, coaching for collaboration and continuous improvement
Project & Program Management: Agile methodologies, risk mitigation, timeline/budget management, end-to-end feature delivery
Process & Pipeline Optimization: Workflow/pipeline design and iteration, automation, systems integration, dependency mapping
Technical Tools: JIRA, Confluence, ShotGrid, Miro, Slack Canvas, Excel VBA (with API integration), Unreal Engine 5, Perforce, C++, Python
Documentation & Communication: Technical writing, process/training materials, international team coordination
EXPERIENCE
Firewalk Studios | Remote
Senior Producer
April 2024 - November 2024
Led cross-functional production for multi-departmental PvP multiplayer features, driving seamless integration across engineering, art, design, and QA
Directed iteration of the map development pipeline to align with QA testing requirements, reducing re-testing and rework while accelerating delivery
Redesigned Jira workflows by eliminating excess custom fields and restoring core functionality, improving maintenance, filtering, and overall usability
Analyzed recurring meetings in Miro and executed a consolidation plan that eliminated 50% of redundant sessions, reclaiming significant team productivity
Expanded mentoring and coaching for junior producers and developers, building ownership and a culture of continuous improvement
Producer
June 2021 - March 2024
Owned end-to-end production for the PvP multiplayer maps feature, delivering 12 launch levels/environments plus planned quarterly additions while coordinating engineering, FX, audio, UI, and narrative teams
Directed a team of 30+ artists, designers, and leads to deliver high-quality assets on time and within scope; aligned stakeholders, outsourcers, and cross-functional partners on quality, functionality, and thematic standards
Built the map development pipeline from scratch by mapping dependencies with all leads, creating the initial process, and facilitating iterative reviews to reach full consensus
Managed high-level roadmapping in Miro and granular execution in Jira to translate strategy into executable timelines and milestone plans
Facilitated standups and cross-team syncs to proactively identify risks, remove blockers, and maintain delivery momentum across internal and external teams
Partnered with cinematic leads to configure ShotGrid for dependency tracking and asset coordination; administered full-access setup with customized permissions for secure outsourcer collaboration
Optimized international communication across time zones and centralized documentation in Slack Canvas, significantly improving visibility, accessibility, and team adoption
Mentored junior producers and coordinators from day one, establishing process discipline and continuous improvement foundations
Blizzard Entertainment | Irvine, CA
Technical Producer - Cinematics
January 2020 - May 2021
Directed department-wide transition to ShotGrid workflow tools, optimizing cinematics processes and team efficiency
Authored comprehensive technical documentation and user guides, enabling seamless tool adoption across teams
Developed automated reporting systems with Excel VBA and ShotGrid API, streamlining data workflows and minimizing manual efforts
Led interactive team training on ShotGrid functionality and best practices, enhancing proficiency and collaboration
Associate Technical Producer - Cinematics
March 2018 - January 2020
Associate Producer - Cinematics
February 2017 - March 2018
Production Assistant - Cinematics
October 2014 - February 2017
Final Frame Quality Analyst - Cinematics
January 2014 - October 2014
Customer Support - Specialist Game Master
October 2012 - January 2014
PROJECTS
Concord (2024) – Senior Producer
Diablo IV (2023) – Technical Producer [Cinematics]
Overwatch 2 (2022) – Technical Producer [Cinematics]
Diablo II: Resurrected (2021) – Technical Producer [Cinematics]
World of Warcraft: Burning Crusade Classic (2021) – Technical Producer [Cinematics]
World of Warcraft: Shadowlands (2020) – Technical Producer [Cinematics]
Warcraft III: Reforged (2020) – Technical Producer [Cinematics]
World of Warcraft Classic (2019) – Associate Technical Producer [Cinematics]
World of Warcraft: Battle for Azeroth (2018) – Associate Producer [Cinematics]
World of Warcraft: Legion (2016) – Production Assistant [Audio]
Overwatch (2016) – Production Assistant [Cinematics]
Starcraft II: Legacy of the Void (2015) – Production Assistant [Cinematics]
Heroes of the Storm (2015) – Production Assistant [Cinematics]
World of Warcraft: Warlords of Draenor (2014) – Final Frame QC Analyst [Cinematics]
Diablo III: Reaper of Souls (2014) – Final Frame QC Analyst [Cinematics]
Hearthstone (2014) – Final Frame QC Analyst [Cinematics]
Starcraft II: Heart of the Swarm (2013) – Specialist Game Master
CERTIFICATIONS
EDUCATION
University of Central Florida
B.S. Information Technology
August 2006 - December 2010
Graduated with Cum Laude honors
Full Sail University
B.S. Film
July 2008 - March 2010
Graduated with Perfect Attendance